Super Deer

Super Deer is a powerful, volatile creature that exists in The Great Purple Campaign. Based off a story made by Lass E. Dem and Sparta11098, he is a deer that gained incredible power through a 3rd party, and then abused it as a vengeful herbivore.

5e Stats
Super Deer – Bringer of Decay

CENTAUR FORM
250 HP, AC 20

STR: 30  DEX: 26 CON: 26  INT: 18  WIS: 20 CHR: 22

ATTACKS:

HOOF STOMP:  +11 to Hit, 6d10 Bludgeoning Multiattack x 2

Radioactive Death Ray (Recharge 1-2): +11 to Hit 10d10 Damage. Super Deer fires green rays towards 3 creatures that it can see within 60 feet. Creatures hit must succeed on a DC 20 Constitution Save or be inflicted with Acute Radiation Poisoning.

ANGEL FORM
9th Level Spellcaster

350 HP, AC 23

STR: 22  DEX: 24  CON: 26  INT: 26 WIS: 34  CHR: 22

Abilities:

Action Attrition: The Super Deer may make 2 Actions instead of 1

Advantage on Saving Throws Against Spells

Legendary Resistance (3)

THE LEFT ARM OF CATASTROPHE:

LETHAL GRAPPLE:  +11 to Hit 4d10 Bludgeoning, Super Deer grapples a medium or smaller creature with his hands, player must succeed on a DC 22 STR Saving Throw to escape on the start of their next turn. If they fail, Super Deer will then channel the energy from the Left Arm into the creature, reducing its HP to 0 and causing a failed Death Save from the Radiation Damage. Super Deer then regenerates half the HP the creature lost.

Radiation Poisoning: Creature takes 10 Damage at the start of its turn and has disadvantage on saving throws for the next 5 turns. If poisoned while at 0 HP, this will cause a failed death save.

''“Deus pacem per mortem”''

GAMMA RAY BURST (Recharge 1-2): +22 to Hit 20d10 Damage. Super Deer fires green rays towards 3 creatures that it can see within 60 feet. Creatures hit must succeed on a DC 20 Constitution Save or be inflicted with Acute Radiation Poisoning. If the creature’s HP is reduced to 0, their body disintegrates killing the creature.

''“Necros, Dogma, Atra, Chroma” ''

Anti-A.T. Field: A last ditch effort to preserve itself at 75 HP or less, Super Deer rises into the air in a crucifix pose, arms outstretched, and a Halo appears above him. After a full turn of charging an Anti-A.T. Field explodes in a 150ft radius. All creatures, be plant, animal, living, undead, or otherwise must make a DC 18 Wisdom save or be returned to primordial soup. Creatures with a wisdom of less than 6 automatically fail. This attack is continuous, at the start of the deer’s next turn, the saving throw must be repeated.

“Nulla recidunt omnia”

Spells:  In addition to its attacks, Super Deer can also cast the following spells: Finger of Death - Mors digito Dei             Vampiric Touch – Gloria Vampiric Disintegrate - DECRUSTO                          Fly - Volant Psychic Scream – Ordo Scream